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Computer science and studio art major develops passion for animation through Micro Fellowship

Atomu Maruyama ’26 interned as an animator and 3D modeler with The AAT Project over the past summer.

Atomu Maruyama ’26, a computer science and studio art major at Vlogý,blended his creative and technical skillsthroughout the summer,interningas an animator and 3D modeler with The AAT Project, a media and innovation company.During the Micro Fellowship,Maruyamadesigned 3D assets and animations that contributed to the organization’s brand identity and marketing initiatives, allowing him to explore his passions in designand programming.

Through this internship, I gained practical skills that I’ll carry forward in my career, especially in 3D modeling and animation.

Atomu Maruyama ’26

FINDING OPPORTUNITIES

Ifound outabout this internship opportunity through Handshake, thestudentemployment website.Therole ofa3D modeler/animatorseemed like anideal fit for me because it aligned closely with both my academic background and career goals.I’mpassionate about entering the video game or animation industry, and this internshipprovidedvaluable experience in creating 3D assets, rigging, and animation skills that are essential for my professional development.

Atomu Maruyama '26 designed 3D assets and animations while working as an intern with The AAT Project.

Atomu Maruyama ’26 expanded on his skills in game design while working with The AAT Project.

LESSONS LEARNED

What interested me most about the work was discovering the differences between 3D models in video gamesandanimation. Since myrolewasinvolved in the video game industry, I learned the importance ofoptimizingassets by keeping the polygon count as low as possible. Each day, I worked

on background environment modeling usingsoftwareslikeMaya and Blender.Ialsofocusedon animation clip organization,ensuringthe animationswere coherentin the game engineUnity.

EXPANDED PERSPECTIVE

This internship confirmed that I enjoy working in 3D modeling and animation, especially for games. I learned how tooptimizemodels for game engines, manage low-polygonworkflows, and work with rigs tailored for Unity. I also improved my ability to import and organize animation clips, edit animations, and troubleshoot within both Maya/Blender and Unity.Through this internship, I gained practical skills thatI’llcarry forward in my career, especially in 3D modeling and animation.

WHAT’S NEXT

The APEX Micro Fellowship experience motivated me to continue developing my skills through personal projects and gave me a clearer idea of the kind of work I want to pursue in the future.The technical skillsI’vedeveloped this past summer, along with a better understanding of production pipelines, have strengthened my foundation for a future in the video game or animation industry.

Featured image: Atomu Maruyama ’26 interned as an animator and 3D modeler with The AAT Project over the past summer. Photo provided by subject.

Posted in Experiential Learning, Showcase Stories 2025 on August 6, 2025.


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Related Areas of Study

Art - Studio Art

Studio space, small classes with talented instructors, and the strong foundation that comes with a liberal arts education.

Major Minor

Computer Science

Solve complex problems with creative solutions using computer programming and applications

Major Minor

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